Megabonk Weapons Guide

Discover all weapons in Megabonk with detailed stats, special effects, and build recommendations. Find the perfect weapon for your playstyle.

All Megabonk Weapons

From legendary artifacts to common blades, every weapon has its place. Choose wisely based on your character and playstyle.

Showing 29 of 29 weapons
Aegis
Rare

Aegis

Type:Shield

Block 500 damage with Armor as Sir Oofie.

Blocks incoming attacks and sends out shockwaves.

Aura
Rare

Aura

Type:Area of Effect (AoE)

Survive for 2 consecutive minutes without taking damage.

Damages enemies in a persistent area around you.

Axe
Rare

Axe

Type:ProjectileArea Damage

Kill 2,000 enemies using the Sword.

Throws spinning axes that deal area-damage.

Bananarang
Rare

Bananarang

Type:Projectile

Find the hidden banana in the Forest.

Throws bananas that return to the player.

Black Hole
Rare

Black Hole

Type:ProjectileCrowd Control

Get the Knockback Tome to Level 10.

Fires a singularity that pulls nearby enemies into its center

Blood Magic
Rare

Blood Magic

Type:ProjectileUtility

Unlocked by default

Summons blood magic projectiles.

Corrupted Sword
Rare

Corrupted Sword

Type:MeleeCleave

Upgrade the Cursed Tome to Level 20 within 10 minutes of starting a run.

Slashes in both forward and reverse directions.

Dexecutioner
Rare

Dexecutioner

Type:PiercingExecuteProjectile

Kill 12500 enemies using the Sword

A piercing blade. Small chance to instantly execute an enemy.

Dice
Rare

Dice

Type:ProjectileRNG

Damage, Crit Chance, Crit Damage, Projectile Count, Projectile Speed, Size

Throws a die that deals random 1-6 damage.

Dragons Breath
Rare

Dragons Breath

Type:Area of Effect (AoE)

Kill 1,000 Wisp as Fox on Desert.

Fires a fierce dragon's breathe in the movement direction.

Frostwalker
Rare

Frostwalker

Type:Area of Effect (AoE)Crowd Control

Freeze 1,000 enemies using the Ice Cube item.

Creates an aura that periodically freezes and damages nearby enemies.

Hero Sword
Rare

Hero Sword

Type:Melee / Projectile Hybrid

Defeat a Stage Boss without picking up any ground items, powerups, or using shrines.

Slashes like the Sword, but also fires a piercing projectile.

Katana
Rare

Katana

Type:MeleeSingle-Target

5% drop chance from breaking a Tumbleweed on Desert Stage 1.

A sharp blade that targets the closest enemy.

Mines
Rare

Mines

Type:Area of Effect (AoE)Projectile

Unlocked by default

Deploys mines around you that explode when enemies get close

Poison Flask
Rare

Poison Flask

Type:Area of Effect (AoE)PoisonDamage over Time (DoT)Projectile

Unlocked by default

Throws toxic flasks at enemies, dealing area-damage and poisoning them.

Revolver
Rare

Revolver

Type:Projectile

Kill 7,500 enemies.

Fires multiple bullets at enemies.

Shotgun
Rare

Shotgun

Type:Area of Effect (AoE)Projectile

5% drop chance from breaking a Tumbleweed on Desert Stage 2

Fires a spread shot, stronger at close range. Can be manually aimed.

Slutty Rocket
Rare

Slutty Rocket

Type:ProjectileHoming

Kill 15,000 enemies as CL4NK.

Fires missiles that automatically seek out enemies.

Sniper Rifle
Rare

Sniper Rifle

Type:ProjectilePiercingAimable

Upgrade the Precision Tome to Level 10.

Fires a high-powered, piercing bullet that can be manually aimed.

Space Noodle
Rare

Space Noodle

Type:Area of Effect (AoE)Pierce

Complete Desert Tier 2 as Tony McZoom.

Attaches to a nearby enemy. Deals damage to enemies in-between.

Tornado
Rare

Tornado

Type:ProjectileCrowd ControlKnockback

Charge 1 Charge Shrine during a Sandstorm event on any Desert stage.

Launches tornadoes that travel across the screen, pushing enemies back.

Wireless Dagger
Rare

Wireless Dagger

Type:ProjectileHoming

Upgrade the Lightning Staff to Level 15.

Throws smart daggers that automatically target enemies.

Bone
Common

Bone

Type:Projectile

Unlocked by default

Throws bones that bounce off enemies.

Bow
Common

Bow

Type:ProjectileArea of Effect (AoE)Piercing

Unlocked by default

Shoots arrows that pierce enemies.

Chunkers
Common

Chunkers

Type:Area of Effect (AoE)

Unlocked by default

Summons chunky rocks that orbit around you.

Firestaff
Common

Firestaff

Type:ProjectileArea of Effect (AoE)Fire

Unlocked by default

Shoots fireballs that explode on impact.

Flamewalker
Common

Flamewalker

Type:Area Effect

Unlocked by default

Leaves a trail of fire behind the player.

Lightning Staff
Common

Lightning Staff

Type:Area of Effect (AoE)Instant

Unlocked by default

Summons lightning to smite nearby enemies.

Sword
Common

Sword

Type:MeleeCleave

Unlocked by default

Slashes through multiple enemies in a close-range arc.

Weapon Selection Guide

Understanding Weapon Tiers
S-Tier:Best-in-slot weapons with game-changing effects. Worth the investment.
A-Tier:Excellent weapons that perform well in most situations. Great alternatives.
B-Tier:Solid mid-game options. Good for progression but eventually replaced.
C-Tier:Basic weapons for early game. Replace as soon as possible.
Weapon Stats Explained
Damage:Base damage per hit. Higher is better for burst damage.
Attack Speed:Attacks per second. Higher values mean faster hits and better DPS.
Crit Chance:Probability of critical hits. Synergizes with crit damage builds.
Special Effects:Unique abilities that can define your playstyle and build strategy.
Choosing Your Weapon
  • • Match weapon type to your character class
  • • Consider your playstyle (burst vs sustained damage)
  • • Look for synergies with your other equipment
  • • Factor in special effects for your build strategy
  • • Balance damage output with attack speed
  • • Don't ignore defensive weapons for tank builds
Weapon Upgrade Tips
  • • Prioritize upgrading S and A-tier weapons
  • • Save rare materials for legendary weapons
  • • Upgrade weapons that match your main character
  • • Consider upgrade costs vs weapon lifespan
  • • Max out your main weapon before diversifying
  • • Keep backup weapons for different situations

Build Your Perfect Loadout

Now that you know the weapons, create optimized builds with our Build Planner or rank them in your personal Tier List.